- Battle Report Notes -
1) I use Vassal to represent games I have played at my local gaming store.
2) I use Vassal as an abstract tool to represent the battle. I use no measurements in Vassal, so one turn a unit may move 6", but only move 3" next turn, but in reality the unit moved 12" total in the 'real life' game. Just remember, this is abstract, so do not get caught up in the visuals, and just enjoy the match!
3) When a Vehicle is damaged, the number of 'explosions' on the vehicle indicates the roll on the Damage Chart. If you see 4 little explosions, that means either it was a straight 4 on the Damage Chart, or maybe a 3, but with a +1 for Open Topped or Melta.
4) As the Dark Eldar player, I cannot answer questions pertaining to what my opponent was thinking when doing certain actions. I will try my best to remember what my opponent verbally tells me, but other than that, I really do not know why my opponent does what he does.
2) I use Vassal as an abstract tool to represent the battle. I use no measurements in Vassal, so one turn a unit may move 6", but only move 3" next turn, but in reality the unit moved 12" total in the 'real life' game. Just remember, this is abstract, so do not get caught up in the visuals, and just enjoy the match!
3) When a Vehicle is damaged, the number of 'explosions' on the vehicle indicates the roll on the Damage Chart. If you see 4 little explosions, that means either it was a straight 4 on the Damage Chart, or maybe a 3, but with a +1 for Open Topped or Melta.
4) As the Dark Eldar player, I cannot answer questions pertaining to what my opponent was thinking when doing certain actions. I will try my best to remember what my opponent verbally tells me, but other than that, I really do not know why my opponent does what he does.
- 2500 Point Kabal of the Budding Lotus -
Asdrubeal Vect
Baron Sathonyx
4 Kabalite Trueborn w/ 4x Blasters
1 Dracon w/ Blast Pistol
Raider w/ Flickerfield
4 Kabalite Trueborn w/ 4x Blasters
1 Dracon w/ Blast Pistol
Raider w/ Flickerfield
3 Kabalite Trueborn w/ 2x Splinter Cannons
Venom w/ 2x Splinter Cannons
19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol
19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol
19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol
8 Wyches w/ Shardnet and Impaler
1 Hekatrix w/ Phantasm Grenade Launcher, Agonizer
Raider w/ Flickerfield, Grisly Trophies
10 Scourges w/ 4x Splinter Cannons
Ravager w/ Nightshield and Flickerfield
Ravager w/ Nightshield and Flickerfield
Ravager w/ Nightshield and Flickerfield
Hive Tyrant w/2x Scything Talons, Hive Commander, Adrenal Glands, Regeneration, Leech Essence, Paroxysm, Armored Shell
3 Hive Guards
3 Tyrant Guards w/ Rending Claws, Scything Talons
Deathleaper
3 Zoanthropes
10 Genestealers w/ Rending Claws, Scything Talons, Toxin Sacs
1 Broodlord w/ Scything Talons
25 Hormagaunts w/ Toxin Sacs
25 Hormagaunts w/ Toxin Sacs
16 Termagaunts w/ Devourers
6 Ravener w/ Rending Claws, Scything Talons
Trygon Prime w/ Adrenal Glands, Regeneration
Tyrannofex w/ Regeneration
I wanted to test out the new and improved Splinter Cannons, mixed in with an ass load of Darklight weaponry. I made this list as my general all comers list for 'Ard Boyz point sized games while in college class. From this master list, I will begin to work on my 'Ard Boyz list for next year.
This list is designed to be an alpha strike list. Both my HQs help me go first, and my entire army is built around the premise of going first and striking hard.
This list is designed to be an alpha strike list. Both my HQs help me go first, and my entire army is built around the premise of going first and striking hard.
- Pre Deployment Plan -
Knowing my opponent was Tyranids, my idea was to bait his stronger units with my close combat units while shooting is army to ribbons as fast as possible.
- Mission and Deployment -
- This is a 2500 point game on a 6x4 board.
-Annihilation. Spearhead.
-We both roll a 3, but Dark Eldar gets a +1 for having the Baron in the army. Dark Eldar chooses to go first.
- Combat Drug results in a +1 Weapon Skill
- Dark Eldar deploys entire army in alpha strike position. Vect is in the center Raider with 9 Wyches. Bottom two Raiders hold the Blaster wielding Trueborn. Venom at the top holds the Splinter Cannon wielding Trueborn. Ravagers just chillaxin, and Scourges are behind Vect. A line of Warriors is deployed to keep out any out flanking units from the Vehicles.
- Tyranid puts a Trygon Prime and a Deathleaper into Reserves for Deep triking. Hormaguant Brood is deployed in such a way at to give his Hive Tyrant unit a cover save. Hive Guard up front. Zoanthropes and Raveners at the top.
- Tyranid Infiltrates his Genestealers in the top right ruins, as the Tyranid knows that by his turn 2, there will be a line of Warriors blocking the entire right boarder of the battlefield, blocking out flanking from being effective.
- Tyranid attempts to Steal the initiative, and fails.
- Post Deployment Plan -
My plan has not changed. My target priorities are the Hive Guard first, and Genestealers second. The 'stealers will not be able to bother me until turn 2, so the Hive Guard, which can and will destroy my Raiders, must die on turn 1 if I am to stand a chance.
- Dark Eldar Turn 1 -
Vect's Raider moves forward, and both Vect and the Wyches jump out, splitting up into two different units.
Raiders and Ravagers move about. Scourges leap forward into firing positions.
Combined Splinter Cannon fire from a unit of Warriors, the Venom and the Trueborn in said Venom wipe the Genestealer menace from the battlefield.
Splinter Cannon fire from the Scourges and another Warrior squad kills two Hive Guard, while Raider Dark Lances kill the last Hive Guard.
Stunned at how effective Splinter weaponry is in the new codex, the Dark Eldar completely forgets to fire his Ravager Dark Lances, and jumps right into close combat.
Vect runs into 3 Zoanthropes, and actually one of them and wounds another. One Zoanthrope manages to short out Vect's Shadowfield, and wounds him. Zoanthropes take another wound from No Retreat, and only one Zoanthrope stands.
Wyches run into the Termagaunts, and kill 10 of them. One wych falls in turn. The remaining 6 Termagaunts fall due to No Retreat.
- Tyranid Turn 1 -
Tyranid forces lurch forward towards the Dark Eldar lines.
The Tyrannofex barfs up some grubs on the Scourges, wounding a single Scourge, but it lives with it's 6++ save.
Raveners charge into the Wyches. The battle is fierce, but the combat is a tie with both sides inflicting two wounds into each other.
Vect dispatches the last Zoanthrope, and gets him a nice shiney Pain Token.
The Tyrannofex barfs up some grubs on the Scourges, wounding a single Scourge, but it lives with it's 6++ save.
Raveners charge into the Wyches. The battle is fierce, but the combat is a tie with both sides inflicting two wounds into each other.
Vect dispatches the last Zoanthrope, and gets him a nice shiney Pain Token.
- Dark Eldar Turn 2 -
All Dark Eldar units move into more effective firing positions.
Vect's Raider comes by and picks Vect up. Vect then drops his Orb into the Hormaguants, killing 4, and restoring Vect's lost wound.
Splinter Rifle and Splinter Cannon fire from two Warrior units and the Scourges wipe out the remaining 21 Hormagaunts protecting their Hive Tyrant master. One of the Warrior squads get a Pain Token for getting the last kill!
Ravager Dark Lance fire cuts into the Tyrant's unit, but they are saved by the underbrush.
Both Trueborn units at the bottom open up with their 10 Darklight weapon shots, and cut turn the Tyrannofex into a mound of slag and meat.
Raveners and Wyches exchange blows, but the Raveners come out on top and run teh fleeing Wyches down.
Vect's Raider comes by and picks Vect up. Vect then drops his Orb into the Hormaguants, killing 4, and restoring Vect's lost wound.
Splinter Rifle and Splinter Cannon fire from two Warrior units and the Scourges wipe out the remaining 21 Hormagaunts protecting their Hive Tyrant master. One of the Warrior squads get a Pain Token for getting the last kill!
Ravager Dark Lance fire cuts into the Tyrant's unit, but they are saved by the underbrush.
Both Trueborn units at the bottom open up with their 10 Darklight weapon shots, and cut turn the Tyrannofex into a mound of slag and meat.
Raveners and Wyches exchange blows, but the Raveners come out on top and run teh fleeing Wyches down.
- Tyranid Turn 2 -
The mighty Trygon Prime enters the Battlefield from under the ruins, but, it miscalculates, and ends up bursting out in the open instead!
The Deathleaper also appears in the forest deep in the Dark Eldar lines.
The Hormagaunts and Tyrant move forward to their prey.
The Trygon Prime fires into the Venom, blowing it apart. The Tureborn inside drop to the ground unharmed, but they are pinned due to the shock! The explosion kills 4 Warriors! One from one squad and 3 from the other.
Raveners bound across the Battlefield with their lightning fast speed, and slam into a unit of Warriors. Due to the Warrior's Feel No Pain, they take far less casualties then they would normally. The Warriors make a Leadership Test against 3, and make it!
- Dark Eldar Turn 3 -The Deathleaper also appears in the forest deep in the Dark Eldar lines.
The Hormagaunts and Tyrant move forward to their prey.
The Trygon Prime fires into the Venom, blowing it apart. The Tureborn inside drop to the ground unharmed, but they are pinned due to the shock! The explosion kills 4 Warriors! One from one squad and 3 from the other.
Raveners bound across the Battlefield with their lightning fast speed, and slam into a unit of Warriors. Due to the Warrior's Feel No Pain, they take far less casualties then they would normally. The Warriors make a Leadership Test against 3, and make it!
Splinter Rifle, Splinter Cannon and Darklight weaponry blow into the Tyranid forces.
Mass Splinter fire cut down 14 Hormagaunts, but they are still within 12" of the Tyrant, so they hold just fine.
Trueborn Darklight weaponry cuts into the Tyrant squad, wounding the Tyrant twice, killing one guard and wounding another Guard once.
All Darklight weapons in teh rear turn on the immediate threat; the Trygon Prime. The Trygon Prime is vaporized within seconds of the Darklight weaponry drawing a bead on it.
The Warrior squad in the rear open fire on the Deathleaper, causing it two wounds.
Vect leaps off os his Raider and joins the fight against the Raveners. Two Raveners fall dead, as do two Warriors. Combat draws.
- Tyranid Turn 3 -Mass Splinter fire cut down 14 Hormagaunts, but they are still within 12" of the Tyrant, so they hold just fine.
Trueborn Darklight weaponry cuts into the Tyrant squad, wounding the Tyrant twice, killing one guard and wounding another Guard once.
All Darklight weapons in teh rear turn on the immediate threat; the Trygon Prime. The Trygon Prime is vaporized within seconds of the Darklight weaponry drawing a bead on it.
The Warrior squad in the rear open fire on the Deathleaper, causing it two wounds.
Vect leaps off os his Raider and joins the fight against the Raveners. Two Raveners fall dead, as do two Warriors. Combat draws.
The Deathleaper charges a Ravager, and rips off a Dark Lance mount with it's giant Flesh Hooks.
The Hive Tyrant unit and Hormagaunts charge the Warriors in cover. The Warriors are decimated, break and run! Poor Baron Sarthonyx run with them! Awwww....
Vect kills one more Ravener. The last Ravener takes a wound from No Retreat, and holds.
Dark Eldar forces move into better firing positions.
From a hail of Splinter and Darklight fire, the Hormagaunts, Tyrant and Tyrant gaurd drop to the ground.
Vect finishes of the last Ravener, and gets a Pain Token.
Tyranid player calls the game as all he has left is a Deathleaper who won't leave cover!
- Battle Report Conclusion -The Hive Tyrant unit and Hormagaunts charge the Warriors in cover. The Warriors are decimated, break and run! Poor Baron Sarthonyx run with them! Awwww....
Vect kills one more Ravener. The last Ravener takes a wound from No Retreat, and holds.
- Dark Eldar Turn 4 -
Dark Eldar forces move into better firing positions.
From a hail of Splinter and Darklight fire, the Hormagaunts, Tyrant and Tyrant gaurd drop to the ground.
Vect finishes of the last Ravener, and gets a Pain Token.
Tyranid player calls the game as all he has left is a Deathleaper who won't leave cover!
Dark Eldar - 12 Kill Points
Tyranids - 4 Kill Points
Victor - Kabal of the Budding Lotus
Tyranids - 4 Kill Points
Victor - Kabal of the Budding Lotus
- Post Game Opinions -
Splinter Rifles.... I love them now! I personally think that the Splinter Rifle is the best basic weapon available in the game. It went from Zero to Hero over night! Well, 12 years isn't over night, but whatever lol... 7/10
Splinter Cannons. Wow, these things are just beast! Just look at how they kill anything on foot, regardless of toughness. The sheer amount of fire these things put out is amazing. Do I miss Disintegrators? Hell no. Now that Dark Eldar got a boost with all their Splinter Weaponry, who Plasma Cannons lol. 8/10
Vect. He is house. Definitely worth 240 points, easy. Between his re rolling misses and always wounding on 3+, he could easily walk up to just about anything and bend it over. 7/10
Trueborn. I mean, you need to literally be blind to not see how good these guys are. Stick them in a Raider and have an awesome anti-MEQ/MECH unit, or stick them in a Venom and have a powerful anti-MEQ/HORDE unit. These guys are the 'Lootas' of the Dark Eldar. Ultra powerful ranged fighters in an elite slot. 8/10
I definitely like this list. So much more powerful than my previous 'Ard Boy lists, based on the concept.
Splinter Cannons. Wow, these things are just beast! Just look at how they kill anything on foot, regardless of toughness. The sheer amount of fire these things put out is amazing. Do I miss Disintegrators? Hell no. Now that Dark Eldar got a boost with all their Splinter Weaponry, who Plasma Cannons lol. 8/10
Vect. He is house. Definitely worth 240 points, easy. Between his re rolling misses and always wounding on 3+, he could easily walk up to just about anything and bend it over. 7/10
Trueborn. I mean, you need to literally be blind to not see how good these guys are. Stick them in a Raider and have an awesome anti-MEQ/MECH unit, or stick them in a Venom and have a powerful anti-MEQ/HORDE unit. These guys are the 'Lootas' of the Dark Eldar. Ultra powerful ranged fighters in an elite slot. 8/10
I definitely like this list. So much more powerful than my previous 'Ard Boy lists, based on the concept.