Thursday, December 9, 2010

500 Hellion Gangers versus Chaos Space Marines

- Video Update -




- Video Battle Report -





- Vassal Battle Report -


Here is a small skirmish for my store's campaign between Zack's Chaos Marines and my Hellion Gangers!

- 500 Point Hellion Gangers -

Baron Sarthonyx

10 Hellions

10 Hellions
Helliarch w/ Stunclaw

3 Reavers w/ Heat Lance

- 500 Point Chaos Marine Force -

Chaos Sorcerer w/ Lash of Submission

6 Chaos Space Marines w/ Melta
Rhino

6 Chaos Space Marines w/ Melta
Aspiring Champion w/ Power Fist
Rhino

Obliterator


- Why I Took My (Dark Eldar) List -

I am just having soo much fun testing out Hellions! What can I say? I just wanted to see how they fared against the forces of Chaos!

-Army Icons -

Chaos along the top, Dark Eldar along the bottom



- Mission and Deployment -


- This is a 500 point game on a 4v4 Board.

- Annihilation. Dawn Of War.

- Chaos Marine wins Deployment roll. Chaos decides to go first.

- Combat Drug results in a +1 Strength.

- Chaos Marine deploys out a Rhino with 6 Marines and a Sorcerer. Chaos puts the Obliterator in Reserves for Deep Strike.

- Dark Eldar Deploys out nothing.

- Dark Eldar attempts to steal the initiative, and fails.

- Chaos Turn 1 -


After learning about the distance Hellions and Reavers can go, Chaos moves his Rhino back.

The Rhino that moves onto the board stays back a bit.


- Dark Eldar Turn 1 -


All then units come onto the board.

Hellions on the left Run into terrain, and one Hellion dies to Difficult Terrain.

The Hellions on the right form a circle around the Reavers. This is to grant cover saves to the Reavers in case the Obliterator decides to drop down next to them or fire at them.

After the game I learned that when Hellions Run through terrain they do not make Dangerous Terrain Tests. Oh well!


- Chaos Turn 2 -


The Obliterator fails to arrive from Reserves.

Rhinos move back a bit.

The Sorcerer Lashes the Hellions back. One Hellion dies from the Lash and Dangerous Terrain Tests. The Hellions become Pinned!


- Dark Eldar Turn 2 -


With one Hellion unit Pinned, the other Hellions and Reavers decide to not move forward, and instead stay behind.

Dark Eldar armies like this one either need to move together in unison, or not at all. Never stick your fragile units out too far forward! Of course, there are exceptions, but this is a good rule of thumb to play by if you are starting out with Dark Eldar.


- Chaos Turn 3 -

The Obliterator Deep Strikes in, scatters a bit, but nothing dangerous.

Rhinos fudge about defensively some more.

Sorcerer Lashes the Hellions back into a ball. The Hellions are not Pinned.

The Obliterator fires a Plasma Cannon shot into the Hellions, but the shot scatters harmlessly away.


- Dark Eldar Turn 3 -


Now that all units can move, all units move forward.

The Baron breaks off the Hellions so that only one unit can get Lashed instead of two.

Providing the enemy with too many targets to deal with is a powerful tactic to use with Dark Eldar. Keeping too many units clumped together will make deciding what units to shoot at much easier for your opponents.


- Chaos Turn 4 -


Chaos units get into a defensive ball.

Sorcerer Lashes the Hellion on the right flank back a bit. They are not Pinned.

Concentrated fire from both Rhinos and the Obliterator kills 3 Hellions. The Hellions hold.


- Dark Eldar Turn 4 -

Reavers Turbo Boost above the Obliterator, dealing it one Wound.

Hellions on the right move forward.

Hellions on the left, and the Baron, Assault the left most Rhino and the Obliterator. The Rhino is unscathed, but the Obliterator is cut into ribbons. +1 Pain Token for the Hellions. (KP - DE/1 CSM/1)


- Chaos Turn 5 -

Chaos Marines get out of both Rhinos.

Rightmost Rhino Tank Shocks the Hellions, but does nothing.

The Chaos Marines on the right Rapid Fire into the Hellions, killing them. (KP - DE/1 CSM/1)

Chaos Marines on the left Pistol fire into the Reavers, then Assaults them. The Reavers are killed in return. (KP - DE/1 CSM/2)


- Dark Eldar Turn 5 -

The Baron Assaults the Chaos Marines. All the regular hits are deflected by the Shadowfield. A single power fist wound manages to short out the Shadowfield, killing the Baron. (KP - DE/1 CSM/3)

Stupidly, the Dark Eldar, instead of running the Hellions into Assault range, fires the Hellions guns instead. Killing one Chaos Marine and wounding the Sorcerer.

Dark Eldar calls the game.


- Battle Report Conclusion -

Dark Eldar - 1 Kill Point

Chaos Space Marine - 3 Kill Points

Victory for Chaos Space Marines!


- Post Game Opinions -

This was a classic "why bother" kind of game. What I mean is, my opponent is so afraid of losing, he would rather tie the game by not engaging rather than slugging it out and fighting.

This happens to me from time to time, and I hate these kinds of games. I just end up ALWAYS being the guy who commits to the fight.

Also, I could have easily just sat back with my Heat Lance and blow his Rhinos up for easy kill points, but why? I wanted to fight his d00ds in combat and take slaves!

I am not a huge fan of games under 1000 points. I find these games to be rather one sided/dull because of the power skew at this level.

I made a critical error when I fired my Hellions instead of Running them for Assault. I don't know if it would have made much of a difference though. Who knows!

This was a decently fun game for me. Nothing to write home about, lol.

Peace!