Monday, November 29, 2010

1500 Dark Eldar versus Tyranids

Alrighty!!

Colin and I switched armies, and I am playing his Tyranids and he is playing my Dark Eldar.

This is the first time Colin has played as Dark Eldar, and it has been around 4 or 5 years since I have played as Tyranids, so lets watch us fight!

- Why I took my Tyranid List -

I wanted to take units from the Tyranid codex people online say suck. I wanted to try Carnifex Broods, a Harpy and a Tyrant with Wings.

Lets get right to it!!

Part 1



Part 2

Sunday, November 28, 2010

2500 Wych Cult versus Tyranids

Here is a game between my friend Colin and I. There is a card game tournament going on in the background, so sorry for the loud noises. Not much I could do anything about that.

The last time Colin and I fought, it was my Kabal list. This time, I wanted to change gears and go all Close Combat against him.

I took an entire Wych Cult list with 6 Wych Squads, 3 Bloodbride Squads, Lelith, the Duke and 3 Ravagers.

I don't have his list handy, sorry guys. Just listen to the start of the video to see what he has.

- Pre Game Information -

The mission is Infestation from the Battle Missions book. Colin is going first, so I set up to receive the attack.

The game is basically Kill Points.

Dark Eldar have 23 kill points to give up.

Tyranids have 13 kills points to give up.

I put my Ravagers out front so that their Shadowfields can stop his Gargoyles and Zoanthropes from shooting at me before I can assault them with my Wyches and Bloodbrides.

The Duke got me Pain Tokens for my Combat Drugs.

- The Game -



Next video battle report, we switch armies, and I play his Tyranids and he plays my Dark Eldar

I would like to see what you guys think will happen between us in the next match :)

(I know the resolution is low. The next video is going to be low as well, but future videos will be higher quality. This is the first time I have ever dealt with online video stuff like this, so sue me, lol.)

Friday, November 26, 2010

2500 Web Way Foot versus Eldar

Here is another game between Defenstratus and I. Lets see some kin duke it out!

- 2500 Point Dark Eldar Web Way Foot List -

Baron

Heamonculus w/ WWP
Heamonculus w/ WWP

10 Grotesques w/ Liquefier Gun
Aberration w/ Venom Blade

4 Trueborn w/ 4 Blasters
4 Trueborn w/ 4 Blasters

20 Hellions
Helliarch w/ Stun Claw

5 Kabalite Warriors w/ Blaster
5 Kabalite Warriors w/ Blaster
5 Kabalite Warriors w/ Blaster
5 Kabalite Warriors w/ Blaster
5 Kabalite Warriors w/ Blaster

9 Reavers w/3 Caltrops, 3 Heat Lances
9 Reavers w/3 Caltrops, 3 Heat Lances

Talos w/ Chain Flails, Heat Lance
Talos w/ Chain Flails, Heat Lance
Talos w/ Chain Flails, Heat Lance

- 2500 Point Eldar List -

Farseer w/ Jetbike, Doom, Fortune, other stuff

7 Warlock w/ Embolden, Enhance, Destructors, Jetbikes

Eldrad Ulthran

9 Pathfinders
9 Pathfinders

9 Dire Avengers
Exarch w/ Bladestorm
Wave Serpent w/ Spirit Stones, TL Star Cannons

9 Dire Avengers
Exarch w/ Bladestorm
Wave Serpent w/ Spirit Stones, TL Missile Launchers

9 Warp Spiders
Exarch w/ Withdraw

4 Dark Reapers
Exarch w/ Crack Shot

3 Warwalkers w/ 6 Missile Launchers



- Why I Took My (Dark Eldar) List -

I wanted to give the Web Way Portal tactic another shot. I also figured that my opponent was going to go Vehicle Heavy, so I wanted to make a silly list to dick around with. Of course, he didn't show up with many vehicles.

- Deployment Plan -

I wanted to put out a unit of Grotesques behind cover to weather the storm and drop out Web Way Portals through the attached Heamonculi.

- The Game -



Do not scroll down... Watch the video first, as I have spoilers bellow for AFTER you watch the video....


























- Battle Report Conclusion -

Dark Eldar - Zero Objectives

Eldar - Two Objectives

Victor - Eldar!!!


- Post Game Opinions
-

Web Way Portals - I fully understand that everyone can use different units/tactics better than others. I just do not like the Web way Portal system anymore. It used to be powerful, but now it is just a shell of its former self.

The Dark Eldar is all about the Alpha Strike, more so than any other army in the game, and to take away the punch the Dark Eldar can have first/second turn is pretty much neutering the army.

In every game I have played so far, the only loses and draws have come from me Reserving my forces. Even in games where I deploy, go second, and get shot up turn one, I still can put up a fight.

I just do not like these things at all. So bad.

Seer Councils - When the Dark Eldar had Horrorfexes, for 5 points, I used to be able to shut this unit down no problem. Now, as I said before the DE codex came out, the Seer Council is going to run through the DE forces without much effort. I still need more games against them to see what I can do about them.

As Defenstratus told me, what I need to do is not shoot them up, but charge them with a powerful Archon, and rip the Farseer to shreds in close combat. Once he dies, the entire unit just falls without their ability to reroll failed armor saves.

More testing will be needed!

Reaver Jetbikes - Either get 3 Caltrops or get 3 Heat Lances/Blasters. Do not get both upgrades, as you will want to do one or the other with the unit. The Reavers make perfect Cover hunting units, meaning, they are great at swooping over units in cover and killing them with their massed bladed attacks in the Movement phase. If you go this route, do NOT waste points on making them anti-tank. In every game I have used them, they hunt units in cover 99% of the time, never being able to fire a single shot at anything.

Biggest weakness... Strength 3. Once they get charged by a Walker, it is game over. Avoid them like the plague.

Hellions - When I used my Reavers for the first time, it was a disaster. But, I understood the power behind them, and am getting better at using Reavers. Same with Hellions. As a long time Dark Eldar player, I can tell you first hand to never give up on a unit. Keep practicing with the unit so you can better understand its powers and its weaknesses.

Hellions seem so powerful. A possible 60+ strength 4 attacks on the charge is nothing to sneeze at. I would love to see what they could do to the Seer Council one of these days, if I could ever pull off the charge against them :)

Biggest weakness... Strength 3. Once they get charged by a Walker, it is game over. Avoid them like the plague.

- edit -

WHOOPS!!!! As pointed out to me by Colin95, I did not realize Hellions are now Strength 4 at all times... I thought it was only during the Charge that they became Strength 4!!

Don't worry guys, one day I'll learn to play my own army!!

Dark Eldar Army - The more I play power lists, the more I am fully understanding the beauty and perfection of the Dark Eldar army. The army has never needed a 'WAAC/Power' unit to win games. I am glad none was included in the new codex. Every unit has major weaknesses that opponents can exploit. Every unit has strengths that can be used to over power the enemy if the Dark Eldar can make the conditions right for the army to do so.

There is no single power unit in the Dark Eldar codex that just SCREAMS to be used to win. The unit balance is just amazing in this codex!!

About the only WAAC/Power thing Dark Eldar can do is still go mass Dark Lance with a decent CC counter assault unit. Other than this, I am in love with the Dark Eldar codex.

It has always been a master's army to use, and it will always be so.

Commorragh bless you Phil Kelly!

Thursday, November 25, 2010

Happy Thanksgiving!!!

For the few who bother to read my shitty, boring blog, I am grateful for YOU!

Thank you for taking your time and reading my blog. I really do appreciate it very much.

As a token for your continued love and support, I will be dumping out the rest of the Battle Reports as soon as I can.

Enjoy your foodies!!

Sunday, November 21, 2010

2500 Kabal versus Blood Angels

Surprise!! Video Report Time!!!

2500 No close combat Kabal versus Blood Angels

I wanted to test out a list with zero close combat support against an army with, um, shall we say, fantastic close combat :)

Enjoy :)



Thank you Defenstratus for taking your time and recording our game!

Win - loss will not be recorded here, as to not put up a spoiler.

Monday, November 15, 2010

Back to normality...

Wow, I am glad last week is finally over.... I spent the entire week making terrain, and gluing my Dark Eldar together, for the Apocalypse games at The Wizard's Wall.

The games were as follows...

1) Ultramarines versus Chaos Marines and Deamons. Ultramarines won the day by saving hostages and stopping the Bloodthirster Bloodbath!

2) Tyranids versus Space Wolves. Space Wolves successfully defended their Headquarters from the invading Tyranid forces.

3) Dark Eldar versus Blood Angels. Dark Eldar were able to capture and/or kill all 5 Headquarters of the Blood Angels in a successful slave raid for Commorragh. Three Talos tore apart The Sanguinator in an epic finale.

4) Eldar versus Orks. Aided by a Titan, the Eldar tried their hardest to locate a special meteorite fragment which fell onto the planet from a much larger meteor, but ultimately failed. The Orks defended their outpost fortress and discovered the correct meteorite fragment, which was under their Skullhammer Super Tank the entire battle!

All in all, the forces of 'Good' won two battles while the forces of 'Evil' won two battles.

Now, I am getting back to magnetizing all my Dark Eldar, and getting back to work on my Battle Reports!

I'll get pictures up of the Apoc Games as soon as the photographer gives me the photos.

Thursday, November 11, 2010

Fucking Magnets... How do they work??

I ordered special sized rare earth magnets a few days ago, and they arrived today.

I received 200 .063" magnets for infantry weapon options and 150 .125" magnets for vehicle weapon options.

The majority of my infantry will have magnetized arms so I can swap out special weapons on the fly.

For my Vehicles, everything is being magnetized. The spikes, the sails, the weapons, the gang plank, everything! This is so I can transport them easier, and more importantly, when I lose a weapon during the game, I can just remove it, or when a vehicle is wrecked, I take it apart and leave the pieces all over the battle field!

I had done with with my previous DE, and it worked out like a charm.

- edit -

I realized I never posted the LInks for the site where I buy my magnets..

!!Magnets!!

First two magnets in that second link are what I buy. First magnet for infantry sized models, second magnet for vehicle weapons, etc....






Autobots, Roll out!!!!!

Tuesday, November 9, 2010

Apocalypse Game Saturday 13th

Sorry for the Battle Report delay, for I am busy getting all my new Dark Eldar crap ready for an Apocalypse Game at The Wizard's Wall that is taking place this Saturday.

The scenario is basically Dark Eldar, plus allies, versus everyone else.

This is our stores way of introducing the new Dark Eldar into the fold.

I am frantically trying to get my 8K worth of Dark Eldar ready for Saturday, just to see them all removed from the table on turn one :)

I'll try my best to put up a Battle Report or two this week, but no promises!

Monday, November 8, 2010

Money where your mouth is...

Yarrick wrote in one of my previous logs "Send a picture or it didn't happen :P" concerning my Dark Eldar purchase.


Happy?

Sunday, November 7, 2010

2500 Kabal versus Tyranids

Time to get a little power gaming here! My friend's Tyranids are going to attempt to assimilate my Kabal's raiding fleet in a 2500 point 'Ard Boy style game.

- Battle Report Notes -


1) I use Vassal to represent games I have played at my local gaming store.

2) I use Vassal as an abstract tool to represent the battle. I use no measurements in Vassal, so one turn a unit may move 6", but only move 3" next turn, but in reality the unit moved 12" total in the 'real life' game. Just remember, this is abstract, so do not get caught up in the visuals, and just enjoy the match!

3) When a Vehicle is damaged, the number of 'explosions' on the vehicle indicates the roll on the Damage Chart. If you see 4 little explosions, that means either it was a straight 4 on the Damage Chart, or maybe a 3, but with a +1 for Open Topped or Melta.

4) As the Dark Eldar player, I cannot answer questions pertaining to what my opponent was thinking when doing certain actions. I will try my best to remember what my opponent verbally tells me, but other than that, I really do not know why my opponent does what he does.

- 2500 Point Kabal of the Budding Lotus -

Asdrubeal Vect

Baron Sathonyx

4 Kabalite Trueborn w/ 4x Blasters
1 Dracon w/ Blast Pistol
Raider w/ Flickerfield

4 Kabalite Trueborn w/ 4x Blasters
1 Dracon w/ Blast Pistol
Raider w/ Flickerfield

3 Kabalite Trueborn w/ 2x Splinter Cannons
Venom w/ 2x Splinter Cannons

19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol

19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol

19 Kabalite Warriors w/ 2x Splinter Cannons, Blaster
1 Syberite w/ Blast Pistol

8 Wyches w/ Shardnet and Impaler
1 Hekatrix w/ Phantasm Grenade Launcher, Agonizer
Raider w/ Flickerfield, Grisly Trophies

10 Scourges w/ 4x Splinter Cannons

Ravager w/ Nightshield and Flickerfield

Ravager w/ Nightshield and Flickerfield

Ravager w/ Nightshield and Flickerfield


- Tyranid Devourer Force -

Hive Tyrant w/2x Scything Talons, Hive Commander, Adrenal Glands, Regeneration, Leech Essence, Paroxysm, Armored Shell

3 Hive Guards

3 Tyrant Guards w/ Rending Claws, Scything Talons

Deathleaper

3 Zoanthropes

10 Genestealers w/ Rending Claws, Scything Talons, Toxin Sacs
1 Broodlord w/ Scything Talons

25 Hormagaunts w/ Toxin Sacs

25 Hormagaunts w/ Toxin Sacs

16 Termagaunts w/ Devourers

6 Ravener w/ Rending Claws, Scything Talons

Trygon Prime w/ Adrenal Glands, Regeneration

Tyrannofex w/ Regeneration

- Why I Took My (Dark Eldar) List -

I wanted to test out the new and improved Splinter Cannons, mixed in with an ass load of Darklight weaponry. I made this list as my general all comers list for 'Ard Boyz point sized games while in college class. From this master list, I will begin to work on my 'Ard Boyz list for next year.

This list is designed to be an alpha strike list. Both my HQs help me go first, and my entire army is built around the premise of going first and striking hard.

- Pre Deployment Plan -

Knowing my opponent was Tyranids, my idea was to bait his stronger units with my close combat units while shooting is army to ribbons as fast as possible.

- Mission and Deployment -


- This is a 2500 point game on a 6x4 board.

-Annihilation. Spearhead.

-We both roll a 3, but Dark Eldar gets a +1 for having the Baron in the army. Dark Eldar chooses to go first.

- Combat Drug results in a +1 Weapon Skill

- Dark Eldar deploys entire army in alpha strike position. Vect is in the center Raider with 9 Wyches. Bottom two Raiders hold the Blaster wielding Trueborn. Venom at the top holds the Splinter Cannon wielding Trueborn. Ravagers just chillaxin, and Scourges are behind Vect. A line of Warriors is deployed to keep out any out flanking units from the Vehicles.

- Tyranid puts a Trygon Prime and a Deathleaper into Reserves for Deep triking. Hormaguant Brood is deployed in such a way at to give his Hive Tyrant unit a cover save. Hive Guard up front. Zoanthropes and Raveners at the top.

- Tyranid Infiltrates his Genestealers in the top right ruins, as the Tyranid knows that by his turn 2, there will be a line of Warriors blocking the entire right boarder of the battlefield, blocking out flanking from being effective.

- Tyranid attempts to Steal the initiative, and fails.

- Post Deployment Plan -

My plan has not changed. My target priorities are the Hive Guard first, and Genestealers second. The 'stealers will not be able to bother me until turn 2, so the Hive Guard, which can and will destroy my Raiders, must die on turn 1 if I am to stand a chance.

- Dark Eldar Turn 1 -


Vect's Raider moves forward, and both Vect and the Wyches jump out, splitting up into two different units.

Raiders and Ravagers move about. Scourges leap forward into firing positions.

Combined Splinter Cannon fire from a unit of Warriors, the Venom and the Trueborn in said Venom wipe the Genestealer menace from the battlefield.

Splinter Cannon fire from the Scourges and another Warrior squad kills two Hive Guard, while Raider Dark Lances kill the last Hive Guard.

Stunned at how effective Splinter weaponry is in the new codex, the Dark Eldar completely forgets to fire his Ravager Dark Lances, and jumps right into close combat.

Vect runs into 3 Zoanthropes, and actually one of them and wounds another. One Zoanthrope manages to short out Vect's Shadowfield, and wounds him. Zoanthropes take another wound from No Retreat, and only one Zoanthrope stands.

Wyches run into the Termagaunts, and kill 10 of them. One wych falls in turn. The remaining 6 Termagaunts fall due to No Retreat.


- Tyranid Turn 1 -

Tyranid forces lurch forward towards the Dark Eldar lines.

The Tyrannofex barfs up some grubs on the Scourges, wounding a single Scourge, but it lives with it's 6++ save.

Raveners charge into the Wyches. The battle is fierce, but the combat is a tie with both sides inflicting two wounds into each other.

Vect dispatches the last Zoanthrope, and gets him a nice shiney Pain Token.

- Dark Eldar Turn 2 -

All Dark Eldar units move into more effective firing positions.

Vect's Raider comes by and picks Vect up. Vect then drops his Orb into the Hormaguants, killing 4, and restoring Vect's lost wound.

Splinter Rifle and Splinter Cannon fire from two Warrior units and the Scourges wipe out the remaining 21 Hormagaunts protecting their Hive Tyrant master. One of the Warrior squads get a Pain Token for getting the last kill!

Ravager Dark Lance fire cuts into the Tyrant's unit, but they are saved by the underbrush.

Both Trueborn units at the bottom open up with their 10 Darklight weapon shots, and cut turn the Tyrannofex into a mound of slag and meat.

Raveners and Wyches exchange blows, but the Raveners come out on top and run teh fleeing Wyches down.

- Tyranid Turn 2 -

The mighty Trygon Prime enters the Battlefield from under the ruins, but, it miscalculates, and ends up bursting out in the open instead!

The Deathleaper also appears in the forest deep in the Dark Eldar lines.

The Hormagaunts and Tyrant move forward to their prey.

The Trygon Prime fires into the Venom, blowing it apart. The Tureborn inside drop to the ground unharmed, but they are pinned due to the shock! The explosion kills 4 Warriors! One from one squad and 3 from the other.

Raveners bound across the Battlefield with their lightning fast speed, and slam into a unit of Warriors. Due to the Warrior's Feel No Pain, they take far less casualties then they would normally. The Warriors make a Leadership Test against 3, and make it!

- Dark Eldar Turn 3 -

Splinter Rifle, Splinter Cannon and Darklight weaponry blow into the Tyranid forces.

Mass Splinter fire cut down 14 Hormagaunts, but they are still within 12" of the Tyrant, so they hold just fine.

Trueborn Darklight weaponry cuts into the Tyrant squad, wounding the Tyrant twice, killing one guard and wounding another Guard once.

All Darklight weapons in teh rear turn on the immediate threat; the Trygon Prime. The Trygon Prime is vaporized within seconds of the Darklight weaponry drawing a bead on it.

The Warrior squad in the rear open fire on the Deathleaper, causing it two wounds.

Vect leaps off os his Raider and joins the fight against the Raveners. Two Raveners fall dead, as do two Warriors. Combat draws.

- Tyranid Turn 3 -

The Deathleaper charges a Ravager, and rips off a Dark Lance mount with it's giant Flesh Hooks.

The Hive Tyrant unit and Hormagaunts charge the Warriors in cover. The Warriors are decimated, break and run! Poor Baron Sarthonyx run with them! Awwww....

Vect kills one more Ravener. The last Ravener takes a wound from No Retreat, and holds.

- Dark Eldar Turn 4 -

Dark Eldar forces move into better firing positions.

From a hail of Splinter and Darklight fire, the Hormagaunts, Tyrant and Tyrant gaurd drop to the ground.

Vect finishes of the last Ravener, and gets a Pain Token.

Tyranid player calls the game as all he has left is a Deathleaper who won't leave cover!

- Battle Report Conclusion -

Dark Eldar - 12 Kill Points

Tyranids - 4 Kill Points

Victor - Kabal of the Budding Lotus

- Post Game Opinions -

Splinter Rifles.... I love them now! I personally think that the Splinter Rifle is the best basic weapon available in the game. It went from Zero to Hero over night! Well, 12 years isn't over night, but whatever lol... 7/10

Splinter Cannons. Wow, these things are just beast! Just look at how they kill anything on foot, regardless of toughness. The sheer amount of fire these things put out is amazing. Do I miss Disintegrators? Hell no. Now that Dark Eldar got a boost with all their Splinter Weaponry, who Plasma Cannons lol. 8/10

Vect. He is house. Definitely worth 240 points, easy. Between his re rolling misses and always wounding on 3+, he could easily walk up to just about anything and bend it over. 7/10

Trueborn. I mean, you need to literally be blind to not see how good these guys are. Stick them in a Raider and have an awesome anti-MEQ/MECH unit, or stick them in a Venom and have a powerful anti-MEQ/HORDE unit. These guys are the 'Lootas' of the Dark Eldar. Ultra powerful ranged fighters in an elite slot. 8/10

I definitely like this list. So much more powerful than my previous 'Ard Boy lists, based on the concept.

Friday, November 5, 2010

Dark Eldar is finally here!!

I went to my local gaming store, The Wizard's Wall, and bought the following;

60 Kabalite Warriors
40 Wyches
18 Reavers
4 Raiders
10 Incubi
Archon
Lelith
Dark Eldar Codex

I immediately went to Office Depot, and for 6 bucks I got my new codex Spiral Bound with the front and rear covers laminated.

I could have bought this stuff online at a discounted price, but when I can, I support my local friendly gaming store! You all should do the same, keep this hobby healthy when possible.

So much painting to do.... Especially with my 20 converted Wracks, 6 Razor Wings, 10 Kymarae, and 4 Clawed Fiends.

So happy!!!

Update...

I have a few more games to put up, but this weekend is going to be busy. I will have two Battle Reports up this weekend, probably both on Sunday.

Monday, November 1, 2010

1000 Wych Cult Versus Space Wolves

This match is a decent sized skirmish match between my friend "Pockets'" and his Space Wolves and my first Wych Cult list with the new Dark Eldar. I decided to go all the way and throw in Lelith. Was it a smart thing to do? Let's find out... :)

- Battle Report Notes -


1) I use Vassal to represent games I have played at my local gaming store.

2) I use Vassal as an abstract tool to represent the battle. I use no measurements in Vassal, so one turn a unit may move 6", but only move 3" next turn, but in reality the unit moved 12" total in the 'real life' game. Just remember, this is abstract, so do not get caught up in the visuals, and just enjoy the match!

3) When a Vehicle is damaged, the number of 'explosions' on the vehicle indicates the roll on the Damage Chart. If you see 4 little explosions, that means either it was a straight 4 on the Damage Chart, or maybe a 3, but with a +1 for Open Topped or Melta.

4) As the Dark Eldar player, I cannot answer questions pertaining to what my opponent was thinking when doing certain actions. I will try my best to remember what my opponent verbally tells me, but other than that, I really do not know why my opponent does what he does.

- 1000 Point Wych Cult -

Lelith W/ Bad ass, sexxxy good looks

9 Wyches W/ Shardnet and Impaler
Hekatrix W/ Venom Blade, Phantasm Grenade Launcher
Raider

10 Wyches W/ 2 Shardnet and Impalers
Hekatrix W/ Venom Blade, Phantasm Grenade Launcher
Raider

10 Wyches W/ 2 Shardnet and Impalers
Hekatrix W/ Venom Blade, Phantasm Grenade Launcher
Raider

10 Wyches W/ 2 Shardnet and Impalers
Hekatrix W/ Venom Blade, Phantasm Grenade Launcher
Raider

- Army List -

Wolf Lord W/ RA, Frost Axe, WTN, Belt of Russ
Wolf Guard W/ Combi Melta
Wolf Guard W/ Power Fist
Wolf Guard W/ Terminator Armor and Cyclone Missile Launcher

5 Wolf Scouts W/ 5 Sniper Rifles

10 Grey Hunters W/ Melta Gun, Mark of the Wolfen, Wolf Standard
Rhino

9 Grey Hunters W/ Melta Gun, Mark of the Wolfen, Wolf Standard
Wolf Guard W/ Power Weapon
Rhino

6 Long Fangs W/ 5 Missile Launchers
Sergent
Wolf Guard W/ Terminator Armor, Power Fist?

Before people give me grief, the Space Wolf army list given to me is half scribbled and full of shorthand. The Wolf Guard were thrown all over the army, and I don't really remember which ones went where. All I remember was there is a Terminator Wolf Guard with the Long Fangs, and a Wolf Guard with a unit of Grey Hunters. Don't hang me, please!

- Why I Took My (Dark Eldar) List -

I just wanted to try out a Wych Cult with the new Codex. It just so happens that this turned out to be a smaller game, so I cut out 500 points, which was just mainly my 3x Ravagers and some other stuff I forgot about.

- Pre Deployment Plan -

Get into close combat, and annihilate my opponent as quickly as possible.

- Mission and Deployment -


- Being a 1000 point game, we played on a 4x4 Battlefield.

-Annihilation. Dawn of War.

-Space Wolf won the Deployment Roll. He tells me I can go first. Later on he tells me that he thought I was going to charge his Deployment line with my Units, so he could counter assault me. Oh, he was very wrong...

- Combat Drug results in a +1 Attack for my entire army.

- I Place out Lelith in a Raider with 9 Wyches against the Deployment Line. Nothing in Reserves.

- Space Wolf deploys nothing. Nothing in Reserves.

- Space Wolf attempts to Steal the initiative, and fails.

- Post Deployment Plan -

Interesting... My plan is to hold back until I am able to assault with my entire army at once, if possible.

- Dark Eldar Turn 1 -

Raiders all come onto the board, and join up with Lelith.


- Space Wolves Turn 1 -

Space Wolves enter the Battlefield in a tight, counter assault formation. He hopes to bait my units to assault his Commander, and then pop out, and either Pistol me then Charge, or just Rapid Fire Bolters in my face.

Long Fangs take up cover on the right, while the Scouts enter behind the force.

- Dark Eldar Turn 2 -

Dark Eldar takes the bait wholeheartedly.

All Raider move forward. Wyches jump off the skiffs in anticipation that a Dark Lance shot or two will open up the Purina puppy chow cans open for them.

Raiders open fire, and Immobilize both Rhinos.

Wyches on the right charge the Long Fangs. The Shardnet and Impalers from the Wyches touch both the Wolf Guard and the Long Fang unit leader, reducing their attacks. Space Wolf is not happy with the Shardnets... To be honest, Wyches had this 'ability' before, but I guess he must have forgotten, since we haven't played together in 6 months. Now, though, Shardnets can 'target' specific models. Dropping the Unit Leader to 1 attack from 3 (touched by both Shardnets) and a Power Fist from 2 to 1 attack is pretty neato.

Wyches kill two Long Fangs. Wyches suffer no casualties, and the Long Fangs hold.

Lelith and her Wyches charge into the Wolf Lord and 3 Wolf Guard. I position my chargers in such a way that Lelith is able to just touch a regular Wolf Guard, and not the Lord. Lelith lays in with 12 attacks, and kills both Wolf Guard. The Rest of the Wyches pour attacks into the Lord, dropping him on the spot.

Space Wolf player was again not pleased that my two Shardnet wielding Wyches took away 2 Attacks from the Lord.

+2 Pain Tokens for Lelith and her Wyches.

- Space Wolves Turn 2 -

Space Wolves spring their trap. Puppies leap out of the Rhinos, and one unit rapid fires into Lelith... Feel No Pain ignores most of the wounds. Space Wolf player is not pleased with the Feel No Pain.

Another Grey Hunter unit must fire into the Wyches to force a Leadership test. Enough wounds are made to force the test.

Lelith and the last remaining Wych fail their Leadership Test, and fall back!

Two more Long Fangs drop to the ground. Wyches win combat, but the Long Fangs hold.

- Dark Eldar Turn 3 -

Realizing his Rhinos are Immobilized, Dark Eldar pull their Raiders back so the Rhinos are within Dark Lance range, but out of Storm Bolter range.

One Raider moves forward and unloads its Wyches.

Raiders open fire on both Rhinos, and blowing off the Storm Bolter from both Rhinos.

Wyches charge into the Grey Hunters from the upper left while Wyches charge into both the same Grey Hunters and the Scouts from between the Rhinos. Shardnet and Impalers completely negate most of the attacks the Grey Hunters would have had normally. Wyches win combat, and after combat resolution, all that is left is a single Grey Hunter and 3 Scouts.

Yes, the Space Wolf player did use his Wolf Banner, but he kept rolling 2's for his armor saves. We counted, and I noted this on paper. 8 rolls that were 2s, and only a single roll of 1, which in turn was rerolled as a 1 anyway!

Wyches on the right kill the Wolf Guard, and a lone Long Fang holds.

- Space Wolves Turn 2 -

Grey Hunters charge out of the Rhino and into combat with two units of Wyches.

I have not mentioned this, but the Space Wolf player was also pissed that he could never get his bonus for Counter Charge, nor regular Charging, because of the Wyches now "new" Defensive Grenades.

Combat ensues. Lone Long Fang is killed. Lone Grey Hunter is Killed. One Scout left. Not one Wych casualty in any of this game's close combats, thanks to the Shardnet reducing everything around them to basically nothing.

Space Wolf player calls the game.

- Battle Report Conclusion -

Dark Eldar - 8 Kill Points

Space Wolves - 2 Kill Points

Victor - Dark Eldar

- Post Game Opinions -

I don't know what people are smoking yet again when talking about Wyches. The new Wyches are so vastly superior to the old wyches it isn't even comparable.

Shardnet and Impalers. Wych Weapons what? What are those? I already forgot about them. This weapon is so awesome, it defies description. The ability to move my models into base to base with a model(s) I want to lose 2 attacks with is amazing. Wolf Lord has how many attacks? No it doesn't. Now it has 2, and you have to deal with my 4++ save. Enjoy.

Phantasm Grenade Launchers. Now I know how Plague Marines feel! I love having both Defensive and Offensive Grenades rolled up into one item. Wyches used to pay the same amount for just Offensive grenades, which means Wyches got Defensive Grenades for FREE with this item!

Wyches. These are basically the same as the old Wyches, but 3 points cheaper. As mentioned above, Wyches get Defensive Grenades for free. So Wyches not only went from 13 points to 10 points, but they have new kick ass weaponry (which they had in 3rd edition, but was taken away),Defensive Grenades for free, and Feel No Pain basically for free? What more do you want? Yes, they lost their Blasters, but for me personally, Blasters never did much for me to justify them in the long run. Plus, if you are hard up for lance weaponry, just take a Blast Pistol. Yeah, sign me up!

Lelith. I am still not too sold on her, but I must admit, having 11 attacks against MEQ on the charge is pretty nice. I'll have to play more games with her, but for now, I am leaning further away from "not good" to "pretty decent". I bet after I throw her into combat with WS3 T3 models, she'll shine like no one's business!

During the game I did give Lelith the benefit of the Combat Drugs for her one round of combat. It did not make a difference, I don't think, so it isn't a big issue. I am just used to the old book, but next time I will try my best to remember the rules for Special Characters better!

In this game, my opponent was not aware that Wyches had a Feel No Pain upgrade, and Defensive Grenades. He also found out the hard way what Shardnets do. We will play a follow up game in the near future!

I must admit... It was nice playing against one of GW's little money making power armies, and taking away all their toys in combat. Dark Eldar have always been anti-MEQ, and now it seems they are anti-MEQ +++....

Coming next.... 2500 points of 'Ard Boyz goodiness as my Kabal of the Budding Lotus takes on a Tyranid Hive Fleet!